Ghost of Tsushima 2 Wiki: Best Stances, Armor Sets, and Charm Locations
Master Ghost of Tsushima 2 with our wiki guide. Covers all stances, top armor sets, charm locations, and mythic tale walkthroughs for every playstyle.
**Key Takeaways**
Four stances (Stone, Water, Wind, Moon) each counter a specific enemy type; leveling them unlocks chain-kill combos.
Armor sets like Sakai Clan and Ghost Armor offer distinct bonuses; the Sarugami set is the best for parry-heavy builds.
Charm locations are scattered across Tsushima—some require exploration, others mythic tales or boss fights.
Mythic tales reward unique abilities and gear; the Legend of the Black Hand grants the Heavenly Strike, a must-have for duels.
**Unlocked**: Starting stance.
**Counter**: Swordsmen (shieldless).
**Key move**: Heavy attack breaks their guard fast.
**Pro tip**: Upgrade to Heavy Combo for a 3-hit finisher that staggers even brutes.
### Water Stance
**Unlocked**: Defeat the Ronin in "The Water's Edge" (Mythic Tale).
**Counter**: Shieldmen.
**Key move**: Surge Attack—a rapid flurry that chips through shields.
**Best use**: Against groups with two shieldmen; you'll break them in 2-3 Surges.
### Wind Stance
**Unlocked**: Complete "The Wind's Embrace" tale.
**Counter**: Spearmen.
**Key move**: Kick + Slash—knocks back and opens them for a kill.
**Note**: This stance is weak against swordsmen, so switch out when they appear.
### Moon Stance
**Unlocked**: Find the scroll at the top of the Golden Temple (requires grappling hook).
**Counter**: Brutes (big guys with heavy weapons).
**Key move**: Sweeping kick—it trips brutes for a ground execution.
**Insight**: Moon Stance has the longest reach, making it good for crowd control, but it's slow. Use it only after a parry or dodge.
**Stance Comparison Table**
| Stance | Unlock Method | Counters | Best Against |
|--------|---------------|----------|--------------|
| Stone | Starting | Swordsmen | Duels, single targets |
| Water | Mythic Tale | Shieldmen | Shield-heavy groups |
| Wind | Mythic Tale | Spearmen | Spear soldiers, patrols |
| Moon | Exploration | Brutes | Large enemies, crowds |
**Effect**: +30% melee damage, +15% health. Unlocks "Sakai Vengeance" (kill streaks heal you).
**Best for**: Aggressive players who want to tank hits. I used this for the entire Act 2—it makes boss fights forgiving.
**Upgrade**: Max level adds a 20% chance to terrify nearby enemies on kill.
### Ghost Armor
**Effect**: +25% stealth damage, +20% resolve gain. "Ghost's Whispers" slows time after a stealth kill.
**Best for**: Stealth fans. Combine with the Shadow Blade charm for 1-hit kills on non-boss enemies.
**Note**: The slow-time effect lasts 3 seconds, enough to chain 2 more kills.
### Sarugami Armor
**Effect**: Perfect parry/dodge triggers a 3-hit counter. +20% parry window.
**Best for**: Parry gods. You can wipe a group of 5 enemies in 2 perfect parries.
**Downside**: No defensive stats—one missed parry can kill you. I only use this if I'm confident in my timing.
### Kensei Armor
**Effect**: +50% ghost weapon damage, +25% resolve from kills. "Kensei's Wrath" increases resolve gain at low health.
**Best for**: Hybrid builds with kunai, smoke bombs, and sticky bombs.
**Pro tip**: Pair with the Demonic Charm for a devastating AoE explosion on kunai kills.
**Charm of Unyielding**: +25% health, found in the Azamo Bay temple after completing the "The Lost Monk" side quest.
**Charm of the Shadow Blade**: +40% stealth damage, dropped by the Ronin boss in the "Ghost of Yarikawa" tale.
**Charm of the Heavenly Strike**: Adds a lightning effect to heavy attacks, found in a chest behind the waterfall at Omi Village (requires grappling hook).
### Minor Charms (2 slots each)
**Charm of the Broken Blade**: +10% melee damage, +10% stagger. Sold by the merchant at Umugi Cove for 500 gold.
**Charm of the Swift Return**: Throwing weapons return to you after 3 seconds. Found in a cave under Fort Kaminodake (see map).
**Charm of the Resolute**: +30% resolve gain from parries. Reward for completing all 8 bamboo strikes.
### Mythic Tale Charms
**The Legend of the Black Hand**: Gives you the Heavenly Strike ability (not a charm, but a skill).
**The Six Blades of Kojiro**: Unlocks the "Killer's Eye" charm, which marks all enemies within 30 meters.
**Location**: Start at the ronin camp near the Golden Temple (southwest side).
**Steps**:
1. Defeat 3 waves of ronin (10 enemies total). Use Stone Stance for swordsmen, Wind for spearmen.
2. Climb the temple roof and interact with the shrine.
3. Face the Black Hand Ronin—he has a 2-hit combo that's easy to parry. Dodge his unblockable slam (red glow).
4. Reward: Heavenly Strike—a fast, unblockable attack. Costs 1 resolve. Great for duels.
### The Six Blades of Kojiro
**Location**: Talk to the musician at the Umugi Cove tavern.
**Steps**:
1. Track down 6 duels across Tsushima. Each duelist has a unique weapon (e.g., one uses a spear, another a heavy club).
2. Recommended order: Wind Stance for the spear duelist, Moon for the club user.
3. After all 6, return to the musician for the final duel against Kojiro himself. He's fast—use Sarugami Armor for parries.
4. Reward: Killer's Eye charm. Also unlocks the "Duelist" trophy.